Video games are places where we restage wars, either real or imagined. Battlefield 2042 is about an imaginary war in 21 years, one that hasn’t happened yet.Read More What is Battlefield 2042?
Where’s Karin? Where is she? She’s supposed to be here, to give me a check-up and fill these tranq darts.Read More Brute Forcing the Medical, Doc: Cybersleuth Puzzle Design
pikuniku sleeper on my beanbag. i play the picnic game on orange bean bag. it’s not that I can’t sleep. I sleep easily. but for minutes at a time. When I don’t want to sleep I fight it, but it’s not even a fight. Sleep takes hold. I don’t want to turn off. I can […]Read More I am hypnogogia
the history of the Olympic Games is one of white supremacy, from overt symbols, to the continued application of eugenics in athletics.Read More The Olympics as White Supremacist Game Design
Interview with Taylor Swietanski, creator of the acclaimed experimental adventure game THAT NIGHT, STEEPED BY BLOOD RIVER, about music, making games and looking to the past.Read More Interview: Taylor Swietanski, creator of ‘THAT NIGHT, STEEPED BY BLOOD RIVER’
A fun toolset for making worlds in 3D using the assets and functions from the games of Kate Barrett.Read More GlitchOut GameTools: Kate Labs
At the close of this longest of summers, in The Gardens Between are those feelings for the friends we’ve lost along the way.Read More The Gardens Between is the end of my summer
It’s no secret, at least not to the player, that Commander Shepard knows what’s in the next room. In fact it’s clear from the first moments of Mass Effect 2, as you experience your own supposed death on the ambushed and wrecked spaceship Normandy. Heading towards the shielded cockpit, through a hull breach that reveals […]Read More Mass Effect 2: Commander Shepard can see through walls