reflections on designing for reflection in Pol Clarissou’s ‘orchids to dusk’Read More a morbid dusk
In Dick’s writing the idea of bleak, desolate planets were the horror that the people in his worlds were trying to escape from, now they are the sandboxes in which we play.Read More No Man’s Sky: Through A Screen, Dully
I have had Kara Stone’s game the earth is a better person than me on my desktop for about 2 years now. I only played it once, the day before yesterday. Why did it take so long? I do know the answer to that, but it’s not one I like. I was scared. Scared to […]Read More the earth is a better person than me: what do you want, player?
Return of the Obra Dinn really overestimates how much I’m willing to sympathise with a member of the East India CompanyRead More Return of the Obra Dinn: Trash, boring, Orientalist crap
You raised me from the dead for what?!Read More Destiny 2 is Existentially Terrifying
Maskless, a beautiful pixel art exploration, by Kultisti presents an interesting dialogue, between the literal physical confrontation with masks, and the psychosocial idea of covering your self.Read More ‘Maskless’ and the tangled Western image of masks