a game all about closed doors. you open some of them. find the architecture of the experience behind.Read More Behind Closed Doors in The Stanley Parable
“It’s that kind of interaction, with the people who seem to run these spaces, qualifying themselves and their skills in manipulation and abuse, that puts me into an intense anxiety. “Read More Living in abuse and learning to fear games.
Finished? Well don’t worry, you can go again. And go again. And again. As much as you want. Wear those kidneys right out, and you can still come back for more.Read More Quantic Dream’s Infinite Stream of Piss
It’s no secret, at least not to the player, that Commander Shepard knows what’s in the next room. In fact it’s clear from the first moments of Mass Effect 2, as you experience your own supposed death on the ambushed and wrecked spaceship Normandy. Heading towards the shielded cockpit, through a hull breach that reveals […]Read More Mass Effect 2: Commander Shepard can see through walls
Bayonetta may want to let the road speak for itself, but its grey mega-architecture is instant fatigue when I get involved.Read More Narcolepsy on Bayonetta’s Route 666