Get on a computer and go play this game. Bear the vision of, help recognise and raise up a pro-black, pro-trans exploratory world.Read More A Pro-Black, Pro-Trans game.
abstract painting on recently played games. building, construction, demolition, loss. games alongside each other.Read More 5 painted game reviews. building and destroying.
Maskless, a beautiful pixel art exploration, by Kultisti presents an interesting dialogue, between the literal physical confrontation with masks, and the psychosocial idea of covering your self.Read More ‘Maskless’ and the tangled Western image of masks
“It’s that kind of interaction, with the people who seem to run these spaces, qualifying themselves and their skills in manipulation and abuse, that puts me into an intense anxiety. “Read More Living in abuse and learning to fear games.
there is touch that is coming to life again, a current run into my base and rocking me back and forth on the electric tide. my filaments arcing and my eyes flashingRead More the PS3 is dreaming of you. a console thinking about touch.
review of June Flower’s Remnants, made with remnants of other artworks.Read More Abstract Review of Remnants by June Flower
Review by paint – flavour? discomfort.Read More a painted response to 4 small. unsettling. games.
Who is that in the background of Pokémon’s Galerie Rouge? Larger than life, is it the Mona Lisa? Why, yes, I think it is!Read More The Mona Lisa on display at Galerie Rouge
This piece is a response to the prompts in NoEscape’s great post about the legitimacy of non-play game experiences, where they detail their interaction with games through other people’s play experiences. I’d say firstly that I totally believe these are legitimate experiences, since the question of legitimacy that is repeatedly brought up with non-play games […]Read More That Dragon, Cancer: ‘Legitimacy’ and pace of play.